The characters continued to be:
Cerise, the Spirit-Touched Cleric
Zip (as always, the name changes),
the Half-Elf Rogue
Froodo, the Halfling Monk
Hey Watchit, the Half-Orc Fighter
Lief, the Human Bard
Delthen Eversoar, the Human Paladin, and
The following characters we present, but their players could not
make it, so they played a different role in the session . . .
Indigo the Gnome Cleric
Rolen Stillwind, the Wood Elf Sorcerer
We picked up the game mid-combat, at the
start of the fourth round. Because Indigo and Rolen’s players could not make it, at the start of the round both
of them collapsed, overcome by some demonic palsy that left them insensible.
Round 4 Escalation Die 4
The lately banished demonic spirit of
Tamaich, the barbarian warlord, left his Vizier, a Despoiler Demon behind. The Demon took it’s initiative to call upon
more of Tamaich’s tomb guardians to join the fight.
Hey
Watchit, the Half-Orc fighter
launched another attack against the last of the wights, who had once been
Tamaich’s wives. He made a massive hit
with his tree and crushed the last one.
Then it was the Giant Zombies’ turn to
attack. The first one went after the
mysteriously unconscious form of Rolen
the High Elf Sorcerer. The giant undead kicked him hard, sending him
tumbling across the chamber.
The second Giant Zombie struck at Hey, hitting him for 22 points of
damage, which he halved by using his Heavy Warrior skill.
Lief
the Bard attacked, but missed. However, he used a Battle Cry to allow Delthen to charge forward.
Delthen
then attacked with his smite, and he
issued his Paladin’s Challenge to the second Giant Zombie.
Froodo the Halfling Monk launched his opening attack, but
missed.
Zip entered her Shadow Walk.
Cerise
launched her Javelin of Faith, but
missed.
The party now knew the downside of their
last round’s tactic of holding initiative to overwhelm Tamaich, now they were
all having to go last in the round, except for Hey.
R5 E5
Four Earth Elementals from another part
of the tomb, summoned by the Vizier, dropped from the ceiling and two moved to
attack Cerise. The elementals were not very successful in
their attack and landed only one blow.
The Despoiler Demon Vizier then attacked
Delthen, the Paladin Inquisitor of
the Crusader, with his abyssal whispers, but failed in the attack.
Hey hit one of the Giant Zombies with
his tree, then took a moment to quaff a healing potion [n.b. I think I ran potions
incorrectly during the fight, and they got off using them as a quick action,
when potion drinking usually takes a full action; well, at least I was
consistent . . . ]
The first Giant Zombie rolled a miss on Delthen, but because of a special, it
still did a large amount of “miss” damage to the Paladin, and an equal amount
to itself as well.
The second Giant Zombie missed Hey.
Froodo, finally hitting his stride, attacked with his flow
attack and damaged the first Giant Zombie.
Lief cast Bless on members of the party as a quick action,
followed by singing a Soundburst, doing 34 points of damage to both of the
Giant Zombies. This also Dazed the
Zombies until the end of his next turn.
Zip flowed out of the shadows to strike at the first Giant
Zombie, but missed by 1, and did a small amount of miss damage.
Delthen
struck again with his Smite attack,
and then drank a healing potion.
Cerise
drew her short sword and hit for
minor damage on one of the Elementals.
R6 E6
All four attacks from the two Earth
Elementals that could get to Cerise
as she held the passage missed.
The Despoiler Demon rolled a 20 for his
Whispers, doing 30 points of damage to Delthen. This also caused the Paladin to be Confused.
Hey hit the first Giant Zombie again, and rolled a 1 for
one of his damage dice. He invoked his
power to reroll 1s, and rolled another 1.
7 points total to the Zombie, which just seems to be built to absorb
massive amounts of damage.
The first Giant Zombie then rolled a 20,
critical hit on Delthen for 44
points of damage. However, because of
the synergy between Cerise’s Life
Domain and Delthen’s Relentless
Plate Armor, he was still up and fighting.
The second Giant Zombie then smashed Froodo, and the hit would have taken
the Halfling Monk to -1 hit points.
However, the monster was still Dazed, and that made the hit a miss, and Froodo instead took no damage. It had just been his life flashing before his
eyes prematurely.
Delthen, because of his ability to make saves at the start of
his turn, saved and was no longer Confused.
He then drank a healing potion [n.b. maybe the friendly unused Icon
rolls were allowing the characters to turn drinking potions into quick actions,
yeah, that’s the ticket . . .]. Then he
attacked with his magic mace for a respectable 16 points of damage against the
seemingly unstoppable Zombie.
Zip makes another attack, once again betrayed by her
dice, but saved, because the Escalation die was at 6, and so she still
hit. A reasonable 10 point hit, that the
Zombie took and kept on going.
Froodo
then just managed to hit using his finishing
attack in Mantis style, taking the first Giant Zombie down finally.
Lief began to sing his Song of Spilt Blood, and then wove
in his Battle Chant attack, damaging the second Giant Zombie.
Cerise disengaged from the Elementals (one got an
opportunity attack, but missed), and she cast her mighty Spirits of the
Righteous attack, which sadly missed and did nothing to the second Giant
Zombie.
R7 E6
The elementals surged forward into the
gap left by Cerise’s retreat, and
they struck at Lief. He was hit twice, but also used his magic
hood to cause two of the misses by the elementals to turn to fumbles. The Elementals struck each other as much as
him. Another Elemental engaged Cerise, striking her.
The Despoiler Demon then exercised its
will on Delthen, causing the Paladin
to suddenly see Froodo as an
enemy. Froodo tried to avoid the attack and forced Delthen to reroll, but to no avail, and Froodo was hit. The
Despoiler then used its Whispers on Zip,
but rolled a 1 and took 15 points of psychic feedback damage and itself became
Confused.
Hey
once again struck the second Giant
Zombie, and the Giant Zombie returned the favor, for 22 points of damage. Hey drank
another healing potion.
Froodo took a moment to drink a healing potion. He then launched two attacks, hitting with
both.
Delthen
hit the second Giant Zombie for 22
points.
Zip hit the Giant Zombie as well.
Lief
concluded his Song of Spilt Blood and
spent a recovery, and then he blasted an elemental with his Battle Chant.
Cerise, once again swinging her short sword, did minimal
miss damage.
R8 E6
Lief
was hit once by an Elemental, and
three more attacks against him fumbled.
The Elementals were looking more like Rock’Em Sock’Em Robots. An Elemental also hit Cerise.
The Confused Despoiler Demon then
launched an attack on the last Giant Zombie, destroying it. The Demon then snapped out of its confusion,
but was unable to retreat.
Delthen
then rolled a 20, and did 26 damage
with his critical hit.
Froodo then jumped forward with a flying kick, and finished
off the Demon.
Lief then destroyed one of the Elementals with his Battle
Chant.
He also granted a temporary +2 to armor class for Cerise.
Cerise
was left with miss damage again on
her Elemental.
Zip launched her Flying Blade to hit for some damage.
R9 E6
Lief
was hit once by an Earth Elemental,
but induced another fumble.
The Earth Elemental attempting to smash Cerise missed due to her temporary
higher armor class from Lief’s
Battle Cry. Another elemental managed to
land a blow on Froodo.
Hey rolled 20 and critically hit one of the Elementals,
destroying it.
Froodo also smashed an Elemental, destroying it.
Zip rolled a 20 for her Flying Blade attack, doing 32
points of damage to an Elemental, killing it.
Cerise stuck an elemental with her Javelin of Faith.
Delthen fired his crossbow, but missed.
R10 E6
One Elemental remained, mindlessly
continuing its attack. It landed two
successful strikes on Lief.
Hey took a mighty swing with his tree, but he ended up
just barely grazing the Earth Elemental.
It was, however, so damaged that the miss damage alone was enough to
take it out.
End of Combat
Delthen
made sure to take the skull of the
Warlord, Tamaich, as a trophy.
They then carefully explored the tomb
tunnels, looted and loaded up the treasure from the tomb, but then discovered two
very bad things.
First, the way to climb out of this
lowest level had been wrecked by the passage of the two Giant Zombies, so
getting back up through the hole, high in the ceiling, was going to be
difficult. Of additional concern,
looking up through the hole, there was an army of Zombies, all those cursed
dead of the Lorai warriors who had
been nailed to the ceiling of the upper tomb had been summoned to take
vengeance on those who would try to escape the lower levels.
The solution, the group decided, was to
empower a ritual to banish the undead.
The cast about for components.
Delthen offered up his trophy, Tamaich’s skull.
Zip found two purple gemstones that had appeared on her
necklace (which is her One Unique Thing), and they placed these gems to help
focus the ritual in the eye-sockets of the dead Warlord.
Froodo used his philosophical understanding of Guardians
through his practice of the Dutiful Guardian style to find parts of the three
guardian Wights and their regalia to add to the ritual.
Lief sang a dirge of the dead, to help quiet the restless
spirits.
Hey danced a mighty dance of transformation and freedom.
Cerise
took all the elements and bound them
together in her magic and the magic of Priestess, powering the spell with her
Turn Undead Spell.
She rolled for the rituals success.
20!
BLAM!
A holy beam of light pierced the tomb,
not only bathing all the tomb in purifying light, dismissing the spirits and
cleansing all, but also a crystal staircase of light formed, allowing the party
to ascend, not only out of the lowest level of the tomb, but to walk all the
way up and out the top of the mound where the unholy place had been transformed
to a place of the blessed.
Once in the open air, Rolen and Indigo revived, and each member of the group felt deeply and
positively his and her connections to their Icons, felt restored in body and
spirit and felt empowered to go forward to their destiny.
We concluded play to the receding sound
of angelic voices pouring forth from the heavens.